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Moon Mirror
some SF, some fantasy, only 1 Witch World"Desirable Lakeside Residence" - So says the sign beside the lake: one of the few remaining on the continent, where people need breathers to venture outside on the streets of cities. But something strange has been happening to it, ever since a geologist's rock collection - including lunar samples - was dumped in.
"How Many Miles to Babylon?" - A girl in our world, after suffering an apparent mild concussion in an accident with her boyfriend's motorcycle, might be developing some form of ESP.
"Moon Mirror" - Set in a world not seen before or since. This one isn't quite satisfying, although it's well written; it leads to the attempted opening of a gate, but the finale isn't really an ending. To my knowledge, the missing continuation of this story hasn't been provided in any other story to date.
"One Spell Wizard" - The only Witch World story in this book, and with a much more humorous note to it than many of its companion stories. Saystrap isn't a total failure as a wizard, but he simply can't cast a spell that will last longer than a day or so. But he's fed up with living in a cave, and takes on an apprentice to better his lot. Not for more serious spell casting, but for a sideline in fraudulent horse-trading that requires an accomplice. :) Alas, even apprentices develop minds of their own...
"Outside" - See also the earlier, shorter version "London Bridge" in _The Book of Andre Norton_. This novella-length revision tells the tale from the viewpoint of the little sister rather than the tough older brother, in a world of domed cities, walled off from the pollution and desolation outside, where the adults were lost years before to plague. As I said for "London Bridge", check out _The Girl Who Owned a City_ if the basic storyline interests you.
"Teddi" - The narrator and his little brother Joboy, two of the ever-rarer 'Nats' in a world of Littles, have been trapped, as Joboy dropped Teddi in a field during a scavenging trip out in the fields, and went back at the wrong moment to get him. The 'Nats' (naturals) are the original unaltered human stock, after laws were passed that everyone had to go through genetic alteration to become 'Littles' (a draconian solution that helped ease some of the problems of limited living space and resources). The Littles, it turns out, want slave labour - Nat children being easier to transport and direct than heavy machinery on the new planet they're colonizing. The Littles failed to take all the facts into account, though...
"Through the Needle's Eye" - Also appears in _High Sorcery_ (see my review for details).
"The Toymaker's Snuffbox" - The toymaker in question was content with his lot, and when he found a small elf woman weeping within one of his dollhouses, he insisted that it must be a dream. But he helped her out of kindness (a witch had stripped her of her hair just before a great ball, and the toymaker was quite capable of making a wig to suit). Not satisfied with his reply that he wanted no payment, she left him a gold snuffbox; and when war came and he lost his business, it proved to be more than met the eye. This really ought to be a well-known classic fairy tale, but it hasn't been anthologized much to date.


Now a difficult to read, verbose "Norton guide"
Treasured Addition To My Shelf

Pretty good book, but not very good organized.
Very well written, the only book to treat of palettes in MFCMost difficult areas of Microsoft Foundation Classes are equally well explored. The whole book has an excellent educational progress structure which makes it easy to follow. The CD contains clear examples for each chapter.
In my opinion, a must have if you work with MFCs.


Superficial.
A popular Austen work made better by including lit criticism

GOOD BEGINNING SCIENCE FICTION
Crosstime travel on an alien worldKincar s'Rud, like so many of Norton's star characters, has lost everything - in his case, on the night of his grandfather's death. As the son of his grandfather's eldest daughter, he is the rightful heir - but the "s'Rud" branding him as the son of Rud, one of the aliens of the mysterious city of Terranna, turned his mother's people against him. Both his parents died years ago, and his mother's kin have cast him out, so he seeks Terranna, hoping to reach it before the last ships leave.
But as it happens, some of the Star Lords can't bear to leave their adopted home, so they came up with an alternate solution - a Star Gate, which travels not through space or back in time, but crosstime - to an alternate version of Gorth's history. (Combining the notions of crosstime travel and space travel is relatively rare in SF, oddly enough.) Those seeking the Gate include some of Rud's kin - his brother, for one - so Kincar s'Rud is welcome to join their search for a Gorth where intelligent life never arose, which they can settle with a clear conscience.
Their first attempt, while unsuccessful, brings them to a history they can't pass by - a world where the Star Lords came indeed, but to a Gorth with a far more advanced civilization - and to which they deliberately brought enslavement and misery. The feel of the story reminds me of Norton's later collaborations with Mercedes Lackey in creating _The Elvenbane_ and its sequels.
Can one group of Star Lords undo the evil done by another - especially when Gorth's people have good reason to distrust all of them? And if they can intervene, do they have the right to try?


TWO NORTON TALES...BOTH UNSATISFYINGThe first, "Star Hunter" (1961), is the better of the two. In this one, the safari leader on the planet Jumala has cooked up a scheme whereby he can exact revenge on the space syndicate that has done him dirty. His scheme involves planting a young man on the planet with a set of conditioned memories, and passing the young man off as a lost heir. The scheme goes awry when unsuspected native life on the planet rises up and starts setting traps for the safari men. The story certainly moves quickly, and there is no dearth of action and monsters and color. But in the end, there is also no explanation for any of the mysteries we have witnessed--only a vague hinting at best--and this reader was left extremely disappointed. Rather than being left with that "wonder of space" and the mystery-of-the-cosmos feeling that Norton might have been trying to convey, all that most readers will be left with, I feel, is a sense of being gypped.
"Voodoo Planet" (1959), at 62 pages, might not even be considered a novella; more like a long short story. This tale constitutes the third installment of the Dane Thorson/Solar Queen series, and is a rather weak entry in this otherwise terrific bunch of books. Here, Dane, Captain Jellico, and Medic Tau are stranded on Khatka, a planet that had been settled many years ago by Africans after the Second Atomic War. Our boys fight off many alien creatures in the wilds of Khatka--the fight with the rock apes is a highlight of the story--and help conquer the evil witch doctor who is trying to overthrow the legitimate government. Magic is thrown about left and right with only a superficial, mumbo-jumbo explanation of how things are done; something about ancestral memories. When all is said and done, the reader has enjoyed the sequences with the alien monsters but is left shaking his/her head at the implausibility of the magical elements. What might have worked in a tale of the "Witch World" somehow doesn't fly in this tale of hard sci-fi survival.
And let's not even go into how Norton makes up words such as "discordinate," constantly uses the word "turgid" instead of "turbid" (as in "the water was turgid"), and constantly uses expressions such as [the other figure was] "still very still." Her early works certainly did lack polish, but even here, in some of her lesser early work, the Norton flair for telling an exciting tale with color and drive comes through.
2 excellent SF stories: one a safari, one a hunting preserve"Star Hunter" - Ras Hume was blacklisted as a star pilot, courtesy of the craziness of the drug addict who was 3rd owner of the Kogan-Bors-Wazalitz line, which left him with high-profile commendations (the records couldn't be wiped after the Patrol got them), a pension, and a plasta-flesh hand. In his new career as a member of the Out-Hunter's Guild, he's been able to console himself with exploring new planets to open for safaris for the rich. On the newly-discovered world of Jumala, he found (and didn't report) something that may let him extract some payback from the company that cost him his career - if he can bring together a scheme involving port-rat Vye Lansor and crime boss Milfors Wass.
Vye Lansor is really the focus of the story: one of the down-and-out youngsters who appear often in Norton's work. On the occasions when they manage to scramble out of the pits into which life has tossed them, they don't live happily ever after, but they manage to build a life for themselves - if they survive.
"Voodoo Planet" - Over the years, this has been the hardest to find of all the _Solar Queen_ stories, fitting into the narrow gap between the end of _Plague Ship_ and the beginning of _Postmarked the Stars_, when the Queen is being refitted to pick up her new contract as a mail ship between Xecho and Trewsworld. Only Captain Jellico, medic Tau, cargo apprentice Dane Thorson, and Sindbad (ship's cat) are aboard when a Chief Ranger from Khatka, Xecho's sister planet, comes calling.
Tau, as a hobby anthropologist specializing on 'magic', is fascinated by Khatka's people rather than its legendary hunting preserves. The original colonists broke out of a concentration camp in Africa during the Second Atomic War, then started a reverse-apartheid system. (That aspect of their culture appears to have been eliminated by the time this story opens, though.) Now somebody has dug deep into their cultural weaknesses, and is using 'magic' to psychologically drive key men in Khatkan politics to their deaths. Tau is asked to bring Jellico and Thorson along, and try to uncover whoever is behind this reign of sabotage and murder.
If planetary cultures of African origin interest you, try Norton's _Android at Arms_, which deals with another such planet at greater length and in more detail.


Dr. Jekyll and Mr. HydeBy: Robert Louis Stevenson
Reviewed by: E. ...
Period:6
This book is about a man that has somehow brought out an evil side of him. He is a scientist and he makes a concoction that has brought out the evil part. At first the man is able to be somewhat aware of what the other person does, but it gets worse and he looses control. He has few conscious moments and often wakes up not knowing what has happened. His friend learns about the evil side, but has no idea that both of the men are the same. As the friend learns more, he becomes closer and closer to the horrible truth. Then the evil side kills a man and he hides by becoming the good man and hiding in his house. The friend thinks the evil man has killed the good one, but he soon finds out something is very strange about the whole situation. Then the friend receives a letter from the man and he gets the supplies asked in the letter. A man meets the friend and makes a concoction. Then he drinks it and all of a sudden the man turns into his friend that seems to have been revived from the evil side. The whole story is a mystery as the friend finds more clues.
The thing I liked was how the story was set up and how the whole thing was a mystery so that it kept you interested in finding out the answer. It got confusing at times and I had to re-read parts to find out the clues and truly understand it. "pale and shaken, and half fainting, and groping before him with his hands, like a man restored from death-there stood Henry Jekyll! " The good man had only a little power left and he needed the concoction to make himself regular again. The person that his friend saw was a mixture of evil and good with the good barely holding out. After that, the friend was told everything and he listened in shock. This part didn't come until near the end so that it was a twist in the story that is unexpected.
The book may have been good for its story line, but parts of the story got to be repetitive and it got to the point where it was boring and it was hard to keep going. The end really disappointed me, because the story was pretty decent and then the end came and it was bad. The end was supposed to be a letter written from the last words of the good man that was losing his power to stay in control. The letter was at least twenty pages and was filled with confusing sentences and the same information being repeated over and over. It got tiring and boring very quickly, so that I struggled to keep reading. I finally made it through and the end of the letter said that the good man was saying he was going to end his miserable life. "Here, then, as I lay down the pen, and proceed to seal up my confession, I bring the life of that unhappy Henry Jekyll to an end. That ending would have been good if it wasn't after the most boring part in the book.
My favorite part of the book was when the friend and the butler of the good man break into the study to get the materials wanted by the man. It was my favorite part because lots of clues start to come out and it's the point right before finding out the truth of the evil and good man. My least favorite part is the end when the same information is repeated and the words are so confusing that it is very boring. Overall the book has a good way of keeping the reader suspenseful, but it also does the opposite with the repeated parts and the story may seem a little over stretched.
A fine edition for scholars, students and the general reader

A truly excellent guide!!!
A great guide to Fallout 2! A real must-have.- Vitali Gusatinsky
It's fantastic!

Unpolished, but has potentialThe physical environs and cultures described in the book are somewhat better treated. It seems clear that the kingdom of Rendel is meant to resemble medieval French culture, with its intricate politics and emphasis on grace and beauty. The "Sea-rovers" are rather less convincing as Viking analogues, but nonetheless rather interesting. The Bog-culture I thought poorly handled, particularly the habit of the Bog folk to speak in ungrammatical "ugh ugh me savage, kill you good" fashion. It goes beyond the point of adding regional flavor and well into the realm of caricature.
The book's single biggest flaw was its pacing. It took an AGONIZINGLY long time for all of the disparate characters to meet one another. If you think of Ashen, Obern, and Ysa as the three main characters, I'd say about two thirds of the book passed before any one of them met any one of the others.
That said, the series might have potential. Now that each of these characters has been introduced, in the next book the authors can roll up their sleeves and get down to some actual story with all the elements that have been set up. This first book seems to me to be mainly a way of setting the stage for things to come, though it certainly could have been better done in about half the space.
I mentioned above that this book is not up to Andre Norton's standards... Notice that the book is *co-authored.* I think most of the actual book was written by Sasha Miller, and that Norton served primarily for oversight and advice.
I am somewhat doubtful of Ms. Miller's abilities based on this book; but you have to start somewhere, so I would be willing to buy and read one or two more books of hers before rendering a final judgement.
Intriguing world, Good Writing Great Potential, No ActionIn this initial book in the series, however, we are treated to Ashen who never really takes the novel into her own hands. Instead, she reacts. Reacts to Zazar, the witch-woman who raises her, to the Bog people among whom she is raised, and to the man who captures her. Prince Florian (Ashen's half-brother) is not much of a character either. All he is is greedy. Although the Sea Raiders are set up as good-guys, their cold-blooded attack on the bog people put me off.
I liked Queen Ysa. Alone among the characters in TO THE KING A DAUGHTER, she knows what she wants and sets about getting it. The fact that Ashen is in her way means little to her--and why should it? Ysa believes she is doing what is right for the kingdom and there is every evidence that she is right. At least she is making decisions and moving the book forward.
The writing and the setting are too compelling not to look forward to the next book in this series. Although I had troubles with the novel, I still found it hard to put it down. Just don't expect a WITCH WORLD.
A Time of DeclineIn this novel, a woman pregnant with the King's daughter, and Ash's heir, flees to the Bale Bog, there to give birth and die. The newborn is named Ashen Deathdaughter by Zazar, the Wysen-wyf who delivers her. Ashen is raised as Zazar's apprentice, doing lessons and chores and running through the boglands. Since she is an Outlander, the bog-folk would, by custom, have tossed her into the nearest bog, but Zazar protects her. As she grows older, the young men are somewhat ambivalent about her, both attracted and repelled.
The soldiers of the Yew who have followed Ashen's mother's party believe that the pregnant woman has been lost in the mire, which would surely please the Queen, for now there would be no others to dispute her son's right to the throne. Of course, the young prince is only concerned at this time with bargaining for a pony of his own and, as he grows older, he learns that visits to his ill father are worth plum pudding for desert. So like his father, Queen Ysa thinks, but there is still time to train him to loftier pursuits.
In the far north, the only city of the Sea-Rovers has been destroyed by the tsunami following the thunder-star strike. The surviving ships rendezvous with their High Chief, Snorri, in the land of the Nordens, but then sail on to establish a new city on some hospitable shore; to repay the kindness shown them, the Sea-Rovers transport a Norden emissary, Count Bjauden, to Rendel. Unfortunately, after near three years of battles, the Sea-Rovers are driven out of their new lands by a enemy from the northern ice regions and they have to flee again, this time to the Ashenhold in Rendel. Snorri's son, Obern, is sent ahead to scout and to find a safe harbor.
In Rendel, Queen Ysa spins her webs and, after she gains the four great rings of Oak, Yew, Ash and Rowan, uses their magic to forward her plots. She has virtual control of everyone in Rendel...except her own son. Indeed, the young Prince, out of spite, commissions one of the house servants to assassinate Count Bjauden and leave his body in a ruined city in the Bog.
This series is based on an archetype in many religions, the weavers of lifelines, who have been known in various times and places as the Fates, the Norns, Brigit, and other names. Certain trees are significant to most of the Western European religions, but the mythos of the Oak, Yew, Ash, and Rowan is specific to the old religions of the British Isles and France, particularly to what is now known as Wicca. Thus, the background of this story is drawn from the mythology of Pre-Christian Europe that has figured so prominently in other Norton stories. However, the story overlays this religious context on the architecture, dress, customs and mores of Western Europe of about the 14th century CE, yet with neither the influence of Rome nor the competition between England and France.
Sasha Miller has previously contributed a story to Norton's On the Wings of Magic anthology in The Turning series of Witch World related writings. She has also written Ladylord, a fantasy novel similar in plot, but not treatment, to Moore's Jirel of Joiry. Insofar as I am aware, this is the first novel that she has co-authored with Norton.
Recommended for Norton fans and anyone who enjoys war, magic and feudal politics in a fantasy setting.


Not worth the paper it is written on.
Intriguing idea, sharp observations, no human drama.There was a story worth telling here. Wolfe takes on issues as troubling and challenging as homophobia & tradition vs. diversity in the military, and investigative and story-making zeal vs. accuracy and fairness in broadcast news. When a novelist of Wolfe's stature takes on issues of this size, to produce but a diversion feels almost li! ke exploitation. Can America come to terms with market-driven investigative journalism? Can America tolerate a military subculture intolerant of diversity, and can a military forced to relinquish part of traditional prejudice develop an effective identity? I think that Wolfe is very adroit at sketching self-absorbed caricatures that can amuse us with these themes as a backdrop. I'd like like to see him try his hand at characters capable of movement and growth.
A Modern Dickens.